#ifndef FoNT_H
#define FoNT_H

#include "Texture.h"
#include "OString.h"

namespace Y{

class Font{

	public:
		
		Texture *fontTexture;
		Vertex4f ctc[100];

	public:
		
		Font( ) {}
		Font( const OString& str );
		
		void bind () { fontTexture->bind(); }
		Vertex4f& characterTexCoord ( char c );
		
		float width() { return fontTexture->width; }
		float height() { return fontTexture->height; }
		
};

}
#endif